Black Ops: Zombies

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Black Ops: Zombies Strat Guide: Astra Malorum Farming Made Easy with the PhD Launcher

 Running for five straight hours is exhausting. If you wish to complete Round 100 on Astra Malorum while not sweating out your controller, then you will need a more intelligent strategy.


 


 We're going ignore the Easter Eggs and skip the Wonder Weapons. This bo7 bot lobby guide will concentrate on a unique interaction between an Arrow 109 Rocket Launcher, and the PhD Flopper perk. This guide will explain how you can turn a small desk in the Observatory, into an unbreakable fortress.


 


 Here is a structured breakdown on how you can set it up and survive for the long haul


 


 he Loadout. Winning before You Spawn bo7 codes


 You cannot simply jump in and hope for best. This strategy relies on specific Augment-synergies in the menu that you first need to equip.


 

 


 


 1. The Weapon


 


 Arrow 109 is a good place to begin.


 


 You should not rely upon the Mystery Box. Drop rates vary and are unpredictable. It is best to increase rarity of the item from round one.


 

 


 


 2. The Secret Sauce (Critical Augments)


 This is the place where the magic takes place. If you do not equip these specific enhancements, your strategy falls apart.


 


 PhD Flopper, The Damage Dealer:


 


 Double Whammy is the second explosion caused by a flop.


 


 Stuntman, Minor: This will change the game. The wall jump creates an eruption. The table will cause constant damage since we'll be jumping over it.


 

 


 


 Vulture Aid - The Sustain


 


 - Major: Aromatic: Following Season 1's buff, this application armor plates are much more cost-effective. It's vital for tanking.


 


 Condor Reach – This is a minor feature that allows you pick up ammo, power-ups, and other items from a distance. You will rarely need to leave your camp site.


 

 


 


 Defensive Perks:


 


 - Death perception: Use Sixth Sense, to reduce damage received from behind.


 


 - Turtle Shell: Equip Turtle Shell as a back protection.


 


  3. Field Upgrades and Ammo mods


 Run extra Charge and Extension. This is your "get out of jail card" for ammo-runs.


 


 Ammo Mod.Fireworks makes a great camping ammo. Cryofreeze can be used, but it is slower and less safe.


 


 Early Game: The Door Strategy


 When you first load up, it's easy to want to open every single door. Stop.


 


 Close the two entrance doors to Abyssal Ring.


 

 


 


 Why does this really matter?


 


 1. Spawn Management: It forces the zombies in our camping area, which is called Observatory to spawn more quickly.


 


 2. The Oscar Trap. A high chance exists that Oscar, your boss, will spawn and get stuck inside this locked area.


 


 Pack-a-Punch can be accessed by opening the rest on the Astralis Machiner right side. During the first few rounds, try to use a wall gun like the Akita or Novaline in order for you to get points. It's painful trying to use a rocket-launcher without upgrades early on.


 


 The Observatory Table


 Head to the Observatory Dome once you have collected your perks.


 

 


 


 The Mechanics


 Locate the desk next to Pack-a-Punch. You will see a metal power box on top.


 


 1. Jump onto a table.


 


 2. Jump on top of the metal electric panel again. This is a wall leap/mantle which triggers Stuntman.


 


 3. When you arrive, fire the rocket launcher on the floor directly to the left of the table.


 

 


 


 The Flow


 You're creating loops: PhD Explosion+ Rocket Impact+ Electric Cherry Burst.


 


 The damage from AoE is too severe to survive.


 

 


 


 A Crucial Movement Tip


 


 You must keep moving forward, towards the box. If you are still or face in the wrong directions, you will be pushed from the table by the zombies. Once you get into the rhythm you can even do this with closed eyes. However, to stay locked in your position, you need to maintain a forward push.


 


 Dealing with Oscar, The Boss


 Oscar becomes a Ravager in Round 51. He will aggressively pursue you.


 

 


 


 The Trap, Best Case


 


 If you close the Abyssal Rim's doors, he may spawn inside and remain there. Enjoy your complimentary rounds.


 

 


 


 The Glitch


 


 Use the Fast Travel back to Observatory if he is chasing after you. He can get stuck for up to 20 minutes trying to follow your through the Fast Travel portal.


 

 


 


 The Fight


 


 If you are going to kill this man, first strip away his UFO armor with Hunter Killer Drones. Next, melt him by using a Pack-a-Punch Ray Gun.


 


 FAQ


 Q: How long will it take me to run out of ammo?


 


 A: Rarely. Condor’s Reach on Vulture Aid suckers up ammo packets from the dead zombies. If your ammo runs out, you can pop off the Aether Shield, run behind the room to the ammunition crate, buy ammo and then run back. You have plenty time.


 

 


 


 Q: What is the Rampage Inducer and should I use it?


 


 A:Absolutely not. Heavy Zombies can be too bulky in Rampage. They will overwhelm you and push you out of the way before you have a chance to kill them. Avoid running for the sake of a few more minutes.


 

 


 


 Q: What secondary weapon should I have?


 


 A Ray Gun. If you fall down, you can quickly kill someone to activate Quick Revive's Equivalent Exchange. Quick Revive will restore you with all of your perks intact. A standard pistol can't deal enough damage to Round 80+.


 


 Summary


 This strategy transforms Astra Melorum from a chaotic challenge of survival into a calculated music game. By leveraging a specific interaction between PhD's Stuntman augmentation and the Arrow 109, you can turn into a walking nuke.


 


 Remember: close those Abyssal Rims, hold that metal box under the table. And watch your 6.

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